我的世界自定义一个钻石装备僵尸实例。我们在制作冒险地图或者解密地图中,往往会通过命令方块生成些带有特色的生物,例如大家最常见的全身钻石装备的僵尸。本期教程将通过命令实例讲解。
自定义一个钻石装备僵尸实例:
首先 让我们输入/give 你的名字 137 1获得一个命令方块~
然后右击, 输入/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace
{EntityId:Zombie,
SpawnCount:2,
SpawnRange:2,
RequiredPlayerRange:24,
Delay:10,
MinSpawnDelay:10,
MaxSpawnDelay:100,
MaxNearbyEntities:3,
SpawnData:{
Attributes:[
{Name:generic.attackDamage,Base:5},
{Name:generic.maxHealth,Base:100},
],
CustomName:"可怕的僵尸~",CustomNameVisible:1,
HealF:100,,DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f]
}
} 这个是仅名字和自定义血的僵尸
MaxSpawnDelay:100,是说明100血CustomName:"可怕的僵尸 是怪物名字Delay:10,
MaxSpawnDelay:100,
MaxNearbyEntities:3,这些是怪物出现频率
现在 让我们制作一个掉装备和带上装备的僵尸
输入
/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace
{EntityId:Zombie,
SpawnCount:2,
SpawnRange:2,
RequiredPlayerRange:24,
Delay:10,
MinSpawnDelay:10,
MaxSpawnDelay:100,
MaxNearbyEntities:3,
SpawnData:{
Attributes:[
{Name:generic.attackDamage,Base:5},
{Name:generic.maxHealth,Base:100},
],
CustomName:"可怕的僵尸~",CustomNameVisible:1,
HealF:100,Equipment:[
{id:268,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
ench:[
{id:48,lvl:15},
],
StoredEnchantments:[
{id:48,lvl:15},
],
AttributeModifiers:[
{Operation:0,UUIDLeast:1,UUIDMost:1,Amount:3,AttributeName:generic.attackDamage,Name:G},
{Operation:0,UUIDLeast:4,UUIDMost:4,Amount:-0.03,AttributeName:generic.movementSpeed,Name:S},
{Operation:0,UUIDLeast:5,UUIDMost:5,Amount:1,AttributeName:generic.maxHealth,Name:H}
],
display:{
Name:"僵尸の剑",
Lore:["带有浓浓的。。"],
}
}
},{id:313,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},{id:312,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},{id:311,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},{id:310,Count:1,Damage:0,Damage:0S,
tag:{
Unbreakable:1b,
}
},]
,DropChances:[1.0f,1.0f,1.0f,1.0f,1.0f]
}
}
最终的效果图: