技术帝计算崩坏学园2密藏是否被削弱,先说结论,新版本密藏双切的主目标单体输出比原版本的要低了百分之0.8左右,而单密藏切枪的主、副目标,双密藏切枪的副目标,期望的伤害输出要比原版高百分之2-5左右。
注意:新版本密藏2技能灼烧伤害从40%提升到了54%
顺便给出程序C#源码
static void xlmz()
{
int a = 1839;
double o = 0;
double n = 0;
double fo = 0;
double fn = 0;
int fire = 20;
int of = 0;
int nf = 0;
Random rd = new Random();
int num = 0;
Console.Write("请输入输出时间(秒):");
num = Convert.ToInt32(Console.ReadLine()) * 10;
for (int i = 0; i < num; i++)
{
if (i % 3 == 0)
{
o += a;
n += a;
if (rd.NextDouble() > 0.5)
fire = 20;
}
if (i % 5 == 0 && fire > 0)
{
fn += 0.54 * a;
nf++;
}
if (fire % 5 == 0 && fire > 0)
{
fo += 0.4 * a;
of++;
}
fire--;
}
Console.WriteLine("双密藏切枪(每0.3秒一发子弹)输出" + (num/10) + "秒");
Console.WriteLine("【原版密藏】\n攻击伤害:" + o + "\n灼烧次数:" + of + "\n灼烧伤害:" + fo + "\n总伤害:" + (o + fo));
Console.WriteLine("【新版密藏】\n攻击伤害:" + n + "\n灼烧次数:" + nf + "\n灼烧伤害:" + fn + "\n总伤害:" + (n + fn));
Console.WriteLine("新版密藏在此情况下伤害输出为原版的" + ((n+fn)/(o+fo)*100) + "%");
}